Mealmates work log.

14/03/2020 - 5.5h /489 - 4 player testing added - tested some mgs in 4 player mode - debug skip mg added - tweaked some mgs - bg - tweaked bg system to allow it to appear in rooms other than rMG - three bgs for mg results and submenus - pantry ingredients menu bg - tweaked pantry ingredients menu - new trailer vid - prop scouting - shot list - linked shot list with script 12/03/2020 - 1h /483.5 - rewrote trailer vid script 10/03/2020 - 1.5h /482.5 - finished the candle man mg 09/03/2020 - 6.5h /481 - yoga ii mg - memori tryps mg - baby bumper bowling mg - the candle man mg 08/03/2020 - 2.5h /474.5 - revised trailer video shot list - designed more mgs - mg spreadsheet - options menu bg 07/03/2020 - 7.5h /472 - imported some sprites - fixed instantly disappearing mg objects on mg end - fixed pain gang bugs - mein kart mg - buzzo mg - trailer video shot list - matched trailer video shot list to script 04/03/2020 - 0h /464.5 - imported some sprites 03/03/2020 - 0.5h /464.5 - imported some sprites - draft 2 of trailer screenplay 02/03/2020 - 0.5h /464 - added rough ideas to titles in dump13 - imported some sprites 01/03/2020 - 1h /463.5 - finished first draft of trailer screenplay 29/02/2020 - 1h /462.5 - started writing trailer screenplay 28/02/2020 - 5h /461.5 - finalised trophy menu - fixed pantry bg scrolling - trailer video planning - discussed how to achieve mealmate melting look for live action - discussed casting/crew - discussed rough timeline - created fb group 26/02/2020 - 1h /456.5 - setup dump14 25/02/2020 - 0.5h /455.5 - imported some sprites - sent scaling test project to silbinarywolf for pointers on smoother sprite downscaling 24/02/2020 - 0.5h /455 - imported some sprites 23/02/2020 - 1.5h /454.5 - mms appear in front of tv of last mg they played in mg menu 22/02/2020 - 2.5h /453 - trolley terror jr mg - finished big boy bowling mg 21/02/2020 - 4.5h /450.5 - imported some sprites - finished story9 evidence mg - toilet works - story3 obsession mg - can choose bg colour based on mg - big boy bowling mg 18/02/2020 - 2h /446 - herd mg - story9 evidence mg 17/02/2020 - 2h /444 - mg ideas - the black goat mg 16/02/2020 - 7h /442 - set up dump14 - made player objects solid so they can't pass through each other - finished story5 rumours mg - optimised structure of sprites directory - story4 carcass mg - story2 after hours mg 15/02/2020 - 5h /435 - fixed mg menu boundaries - player number appears when idle for a while - story1 disruption mg - story5 rumours mg 14/02/2020 - 1h /430 - finished clown cups mg 12/02/2020 - 2h /429 - finished strip bg - clown cups mg - story mg names and concepts 11/02/2020 - 2h /427 - finalised and imported soundtrack - fixed sound test music player - changing music volume in options menu affects actual music volume immediately - worked on strip bg 10/02/2020 - 2h /425 - ask to continue when pressing enter at end of manga chapter - bg work - play menu bg - players menu bg - started strip bg 18/01/2020 - 2h /423 - mg adjustments - clown cups mg 17/01/2020 - 1h /421 - pain gang mg computer movement 15/01/2020 - 1h /420 - wardrobe menu bg - pain gang mg randomise player order 14/01/2020 - 2.5h /419 - bg work - pantry menu bg - trophy menu bg - pantry and trophy menu bgs scroll with screen 12/01/2020 - 3h /416.5 - bg work - texture collection - office menu bg - mg menu bg - mg menu bg scrolls with screen 11/01/2020 - 2.5h /413.5 - official manga - added page numbers - updated magicdweedoo logo - sent to print 10/01/2020 - 0.5h /411 - locksmith menu bg 05/01/2020 - 5.5h /410.5 - make a scene mg - pain gang mg 04/01/2020 - 1.5h /405 - mg bg system - drawn separator line for each colour of mg bgfloor - created stripe bg - changing volume of music affects it immediately 03/01/2020 - 3h /403.5 - mg bg system - polished flat pattern bg - created bg transitions - created circle bg - created floor n wall bg - fixed some mg bugs 02/01/2020 - 6.5h /400.5 - finished setting up sound test - updated manga arrows to function the same as sound test arrows - manga pauses radio music and resumes when finished reading - designed minigame bg system - created flat pattern bg 28/12/2019 - 2h /394 - recorded vox for secret version of let's play god - finalised game version of a whole entire island on fire - imported zac's tilesets - set up base of sound test 27/12/2019 - 4h /392 - finished ost - finalised a whole entire island on fire, drum links, slugs, beetles - new let's play god song - polished mix 26/12/2019 - 4.5h /388 - worked on ost - finalised grubs, creame cheese, roaches, bull ants, grandma's telephone & locusts 24/12/2019 - 2.5h /383.5 - added animation type and menu control options to mg results screen options - polishing mgs - incorporated setup_timer_up() into set_timer() - mg tagline now displayed with title card instead of writing in bottom of frame 22/12/2019 - 4h /381 - updated options menu layout - bug fixes - updated dump12 - audio options menu - audio options in mg results screen 21/12/2019 - 3.5h /377 - trophy redesign stats menu - updated dump12 - set up game completion stat handling 12/12/2019 - 2h /373.5 - set up tileset guides for zac - updated dumps 11/12/2019 - 0.5h /371.5 - chat with zac - imported some sprites 03/12/2019 - 0.5h /371 - bug fixes 02/12/2019 - 0.5h /370.5 - bgs photoshoot - edited bg photos - scrapped current bg style 01/12/2019 - 1h /370 - can read manga in office menu as you unlock it - redesigned strip menu ui 30/11/2019 - 2h /369 - explore - getting killed by cars - ratz - systematically tested unlocking all lock rocks - changed the way office menu options are selected using player flies 29/11/2019 - 5h /367 - teaser trailer storyboard - trailer storyboard - imported some sprites - explore - failed boxes reset when out of range - decorated under office room - added back walls to front rooms - lock rocks - placed lock rocks - can break lock rocks if their specific task has been complete - fixed some wrong room entrances - unlocking - unlocking a box in locksmith gives you correct unlockable and saves stat - updated unlocking stats - made a few more trophies unlockable 23/11/2019 - 4h /362 - explore updates - placed boxes in rooms - lock rocks - saving/loading unique lock rock vars - box randomised minigame, thus completing box system 22/11/2019 - 7h /358 - imported some sprites - explore updates - decorated front rooms - added driving cars in front rooms - trapdoor animation and warping - redesigned locksmith unlocking boxes - set up new dump12 (old dump12 is now dump13) - explore planning - created full map of explore from screenshots - scrapped having to unlock kitchen and office menus from explore - boxes - set box locations - set which items you unlock from which boxes - lock rocks (essentially banjo kazooie jiggy doors) - set lock rock locations - set which tasks need to be completed to unlock which lock rock 20/11/2019 - 1h /351 - ambience field recording - edited and imported loud ambience - imported some sprites - updated options ui 19/11/2019 - 1.5h /350 - ambience field recording - edited and imported under and quiet ambience 18/11/2019 - 0.5h /348.5 - ambience field recording - edited and imported backyard ambience 16/11/2019 - 4h /348 - imported some sprites - updated dump11 - decorated explore underground rooms - locksmith flavour text per box - fixed shading on some manga pages - bgs photoshoot - ambience field recording - edited and imported outside, restaurant and office ambience - updated wardrobe controls to account for having unlocked/not unlocked clothes 10/11/2019 - 2.5h /344 - bgs photoshoot - edited bg photos - put some bg images into menu 09/11/2019 - 1h /341.5 - get to explore mode by walking off screen bottom on strip - strip and explore front room scaling - scrapped cheats and reorganised unlockables 07/11/2019 - 1h /340.5 - chat with zac, gonna redo all small body and clothes sprites at correct size with consistent line thicknesses - set up dump11 and dump12 05/11/2019 - 5.5h /339.5 - explore - rooms with two exits on the same axis work now - created under rooms - flaps animate when you run through them - created trapdoor object which lets you get to under rooms - created a front of building room for all buildings and linked together - exiting the inside of a building now warps you to its respective front room - exiting a front room warps you to strip - updated player joining and button mapping - gamepad axis control support - redesigned how player gets to and from explore mode 03/11/2019 - 3h /334 - edited shading and sizing of manga for in game version - manga page flipping - pantry bug fixes and ui improvements - updated office menu 16/10/2019 - 1h /331 - imported some sprites 10/10/2019 - 1h /330 - face mouths animate shut when you jump into them in play menu - basic manga function in story mode 09/10/2019 - 0.5h /329 - created manga A5 pdf no bleed - exported manga sprites for in game 06/10/2019 - 2.5h /328.5 - shaded manga pages 14-20 04/10/2019 - 4.5h /326 - set up redo sprites in master dump - shaded manga pages 5-13 03/10/2019 - 0.5h /321.5 - shaded manga pages 2-4 01/10/2019 - 1.5h /321 - learnt halftone shading in clip studio paint - shaded manga page 1 - imported some sprites 29/09/2019 - 3.5h /319.5 - digitised manga pages 15-19 and covers 28/09/2019 - 6h /316 - digitised manga pages 8-14 27/09/2019 - 4h /310 - digitised manga pages 1-7 24/09/2019 - 1h /306 - set up digital manga session - learnt clip studio paint 22/09/2019 - 2h /305 - photographed manga and brought onto computer 20/09/2019 - 1.5h /303 - worked on drum links and let's play god 18/09/2019 - 2h /301.5 - worked on locusts - imported some sprites 17/09/2019 - 2h /299.5 - worked on beetles and bull ants 13/09/2019 - 2h /297.5 - imported some sprites - discussed sprites with zac - story manga drawing chapter 9 - story manga drawing title & back - set up dump10 11/09/2019 - 1h / 295.5 - story manga drawing chapter 8 10/09/2019 - 1h / 294.5 - story manga drawing chapter 8 08/09/2019 - 1h /293.5 - story manga drawing chapter 8 06/09/2019 - 2h /292.5 - story manga drawing chapter 8 05/09/2019 - 0.5h /290.5 - story manga planning chapter 8 03/09/2019 - 1.5h /290 - story manga drawing chapter 7 02/09/2019 - 2h /288.5 - story manga drawing chapter 7 01/09/2019 - 3h /286.5 - story manga drawing chapter 6 & 7 30/08/2019 - 0.5h /283.5 - story manga drawing chapter 6 29/08/2019 - 3h /283 - imported some sprites - story manga drawing chapter 5 28/08/2019 - 2h /280 - story manga drawing chapter 5 25/08/2019 - 4.5h /278 - story manga drawing chapter 3 & 4 23/08/2019 - 5h /273.5 - story manga drawing chapter 1 & 2 22/08/2019 - 2.5h /268.5 - fixed buggy bonus item dropping in mg results - designed mg results stamp system - mg winner stamp - perfect mg stamp - high score stamp 21/08/2019 - 2h /266 - final main game flowchart - fixed story mode flow in main game cycle - imported some clothing sprites 20/08/2019 - 1.5h /264 - can unlock extended party rounds - imported some clothing sprites - worked on story mode functionality in main game cycle (needs debugging) - story cutscene placeholder - story mg placeholder 18/08/2019 - 3h /262.5 - unlocked recipe items appear in shop - selling items in pantry - updated dump9 - updated unlocking trophies - can unlock complete all recipes trophy - show what you unlocked if you unlocked a trophy outside of main game - can unlock 10 mms rated 5 stars trophy 17/08/2019 - 3.5h /259.5 - radio system - finished story 16/08/2019 - 0h /256 - updated some clothing sprites 08/08/2019 - 1h /256 - updated some clothing sprites - discussed sprites with zac - updated dump8 03/08/2019 - 0.5h /255 - imported some clothing sprites 30/07/2019 - 0.5h /254.5 - imported some clothing sprites 27/07/2019 - 1.5h /254 - story 26/07/2019 - 2.5h /252.5 - end of main game results - script to calculate final mm rating - end of main game eating - basic mm rating - number of mms eaten and rating count updates in stats - number of recipes fulfilled updates in stats 25/07/2019 - 1.5h /250 - imported some clothing sprites - pantry menu - can now fulfil recipes and unlock new foods 21/07/2019 - 4.5h /248.5 - redesign stat display on mg results - designed rating system - pantry menu - designed and started coding recipe cooking system - added kitchen witch monologues - imported some clothing sprites 20/07/2019 - 2.5h /244 - started beetles - final results display redesign 19/07/2019 - 0h /241.5 - imported some clothing sprites 13/07/2019 - 1.5h /241.5 - money change alert when you get bonus money in mg results - trophies menu returns to middle if pressed cancel - set up dump9 12/07/2019 - 3.5h /240 - shop redesign - send to pantry or consume now - stat change alert - players can choose to finish shopping, if all players are finished, shop ends 10/07/2019 - 0h /236.5 - update fridge and mirror explore sprites 07/07/2019 - 2.5h /236.5 - fixed misaligned stationary clothes sprites - changed strip building names in explore mode - shop redesign - conveyer belt panel distancing fixed no matter what belt speed is - player can buy an item - prices displayed in a tag - items as a bonus apply effect and animate 06/07/2019 - 1h /234 - started shop redesign 05/07/2019 - 3.5h /233 - mm flavour/texture system - finalised flav/text spreadsheet v1 - apply stats to items when consumed - flav/text/health actual names based on mm stats - display flav/text/hp in mg results - fixed high score flag bug - added small font - display item name with random prefix in shop - designed new shop layout 02/07/2019 - 2h /229.5 - all time up actions are controlled in stopwatch object instead of individual mg objects - high score system record high score for each minigame - set up flavour, texture and health vars per player (these are not saved) - worked on flavour/texture spreadsheet - created item effect apply script 01/07/2019 - 1.5h /227.5 - worked on grandma's telephone and creame cheese - high score flag at mg title cards 30/06/2019 - 5.5h /226 - worked on bull ants, creame cheese, and locusts - menu fly controls - round selection submenu redesigned - updated transitions between mgs - lowered bottom side of frame during mgs - updated explore graphics and adjusted objects in some rooms - new stopwatch system for timed mgs for code consistency and better looks 29/06/2019 - 5.5h /220.5 - started creame cheese - started bull ants - worked on grandma's telephone - more clothes sprite testing - updated dump8 list - started new select rounds menu 28/06/2019 - 3.5h /215 - worked on grubs - importing new zac sprites - fixed clothes drawing bug - frame drawing system - scrapped current system that uses layers/tiles per room - created new object that will handle frame drawing 25/06/2019 - 1.5h /211.5 - small changes to songs - started grubs 21/06/2019 - 0.5h /210 - imported some dump8 clothes sprites for testing 19/06/2019 - 1 /209.5 - worked on roaches 18/06/2019 - 1.5h /208.5 - worked on a whole entire island on fire - started roaches 16/06/2019 - 4h /207 - started locusts - started a whole entire island on fire - started grandma's telephone 15/06/2019 - 4h /203 - drum links - started slugs 14/06/2019 - 1h /199 - imported some updated sprites - all mms appear in the right place when going between explore rooms - facedirs all correct depending on what side of room you enter - redesigned play round selection menu 10/06/2019 - 1.5h /198 - implemented option to choose if menus are controlled by anyone or only player 1 - mm appears at correct location when exiting explore to strip 09/06/2019 - 5h /196.5 - imported dump7 - updated wardrobe menu - set up dump8 - debugged and updated kitchen menu - debugged explore room navi - updated options menu - update3 video 08/06/2019 - 0.5h /191.5 - debugged kitchen menu 02/06/2019 - 1h /191 - debugged explore - explore navigation between rooms 01/06/2019 - 0.5h /190 - designed explore rooms 30/05/2019 - 4h /189.5 - streamed on twitch - designed explore rooms 29/05/2019 - 1.5h /185.5 - designed explore rooms 27/05/2019 - 0.5h /184 - fixed mm body mask - fixed explore objects on top of tables - designed liquor cool room 24/05/2019 - 1.5h /183.5 - mm now has stationary sprites - made explore object depth system for objects on top of tables etc - fixed mm mask and origin - updated switching between placeholder and real sprites for mm char and clothes 22/05/2019 - 1h /182 - finished setting up dump7 - zac chat 18/05/2019 - 2.5h /181 - imported remaining and updated dump images - explore room design - warping between explore rooms script 17/05/2019 - 3h /178.5 - planning clothes - set up dump7 - imported dump6 13/05/2019 - 1.5h /175.5 - imported dump4 - imported most of dump5 19/04/2019 - 0.5h /174 - backstory 18/04/2019 - 1h /173.5 - call with zac - backstory 17/04/2019 - 1h /172.5 - strip create mms pos based on number of players fix - backstory 12/04/2019 - 2.5h /171.5 - planning explore - set up dump5 and 6 - moved all dumps into a master dump spreadsheet - reorganised mmff drive 08/04/2019 - 0.5h /169 - planning explore 07/04/2019 - 3h /168.5 - finished the fly mg - started big boy bowling mg - talked shit - planning explore rooms - fixed going to strip after player settings after erasing file - created flav/texture database - assigned effects to all items 05/04/2019 - 0.5h /165.5 - started the fly mg 29/03/2019 - 2.5h /165 - locksmith moves smoothly to middle of screen after unlocked all current - update2 video - font - adjusted hanging letters - scrapped font animation, too distracting, now just randomises font sprite - imported dump3 - frame tilesets need to be corrected - updated tha haunting ghost behaviour 28/03/2019 - 1.5h /162.5 - can erase game 27/03/2019 - 1h /161 - start on player setup option in options if returning from player setup - planning - started erase functionality in options 23/03/2019 - 2h /160 - finished big white slugs mg - placeholder sprites for the fly mg 22/03/2019 - 10h /158 - smog mg - door mg - mein field mg - set up dump4 - started big white slugs mg - slugs shouldn't go after hammers that have disappeared - refine collision checking for hammer hitting slug - end mg - set up static animation mode option - cleaned up stat saving/loading/erasing scripts - character clothing saving system - scrapped original plans to be able to save characters in slots - character clothing now saves each time clothing is changed - character clothing is loaded on game start per device 16/03/2019 - 3h /148 - finished face it mg 11/03/2019 - 4.5h /145 - finished arachnid mg - yoga mg - worked on face it mg - face parts need controls same as mms - results based on how close to ideal location on face is - mg end 10/03/2019 - 3.5h /140.5 - imported dump2 - set up font animation system - set up dump3 - set up wg fundraiser - started arachnid mg 09/03/2019 - 1h /137 - finished tha haunting mg 03/03/2019 - 1h /136 - mg brainstorm - placeholder sprites for mgs 02/03/2019 - 2.5h /135 - worked on mg menu - can progress from mg back to mg menu - win tally works across multiple individual mgs - added visual indicator of hold time to go back on menus - mg brainstorm - started tha haunting mg 01/03/2019 - 6.5h /132.5 - created sizzle script for random 3-frame sizzle animation - worked on mg menu - set pos of all mg tvs - can move mm around the map classic zelda style - can progress from mg menu to mg - mg results now show win tally and percentage of wins per player - player must have won more than $0 to count as a win - win percentage does not show if 0 27/02/2019 - 0.5h /126 - call with zac re dump2 and feedback 26/02/2019 - 1h /125.5 - set up dump2 25/02/2019 - 1h /124.5 - imported dump0 and dump1 graphics - gave zac feedback on dump0 and dump1 - dump0 done 22/02/2019 - 2.5h /123.5 - designed mg menu - worked on mg menu - fixed catchin' coins mg - added vars for unlocking mgs once played 20/02/2019 - 1h / 121 - finished catchin' coins mg 16/02/2019 - 2.5h /120 - finished deadweight mg - worked on mein kart mg - changed from auto switching rows to player's choice - switching rows doesn't work properly - need to add obstacles and make ending of mg - started catchin' coins mg - needs different coin movements - make sure all coins can be gotten for perfect 15/02/2019 - 5h /117.5 - tried to stream dev - started mein kart mg - worked on deadweight mg - taps needed don't get added onto devices 1+ - dying doesn't work properly for devices 1+ 10/02/2019 - 3.5h /112.5 - zac discussing - set up dump1 for zac - imported dump0 items by zac - item animation system - started deadweight mg - weights don't stack properly, currently broken, can't see weights and insta kills when appears - tap count resetting broken - perfect cont 06/02/2019 - 2.5h /109 - zac correspondence - designing mgs - skull's revenge mg 04/02/2019 - 0.5h /106.5 - finished trolley terror jr mg 03/02/2019 - 5.5h /106 - signed contract with zac - finished keep it wheel mg - sunhat and jocks overworld placeholder graphics - set default overworld clothing sprites to what they should be - started trolley terror jr mg - need random player order and labelling, perfect control 01/02/2019 - 11.5h /100.5 - shows what trophies you earnt at end of final results, and what it unlocked - set up contract for zac - items sent to pantry in mg shop gets added at final results - one player can get a bonus item/money at mg results randomly - set up google drive folder and dump0 worksheet for zac - new wurld sushi mg - started keep it wheel mg - need to set final points, show multiplier in 2-4 player, multiplier changing in 2-4 player, perfect control 27/01/2019 - 7.5h /89 - set up saving/loading scripts - saving stats, options, trophies earned in play - saving boxes found in explore, things locksmith unlocked, box roster when box is found or unlocked - checking if you've earnt a trophy for mg related trophies - trophy popup guy - trophies in trophy trophies display if unlocked - ds_list to memorise which trophies to show you at end of final results (in case you unlocked more than 1 in 1 game) 26/01/2019 - 5h /81.5 - locksmith flowchart - unlocking items with locksmith - can go through dialogue options with locksmith and pay to unlock a box - unlocking animation and showing what item you unlocked 25/01/2019 - 11h /76.5 - set up menu navi and ingredient display for recipes kitchen submenu - worked on kitchen menu - submenus still need refining, recipes need to be able to be created - designed mg menu - needs more mgs working before actually setting it up - designed hyper productivity superweekends - created unlockables spreadsheet - buttons in strip that switch between menu mode and explore mode - explore tileset placeholder - refined the way unlocked items and found box variables are handled - implemented boxes in explore - you can find boxes in explore, adds it to a ds list, first on the list will appear in locksmith to buy 24/01/2019 - 3.5h /65.5 - changed inventory system from storing in ds_list to an array of vars ala raha inventory - set up pantry kitchen submenu - need highlighting selection and items need to be properly visible - set up recipes kitchen submenu - need recipe description, better layout, menu navi and recipe selection 23/01/2019 - 1.5h /62 - designed kitchen menu/system - started setting up kitchen menu - needs object shifting, pantry submenu, recipes submenu, cauldron mg 22/01/2019 - 3h /60.5 - finished setting up options menu - set up locksmith menu - very bare bones at this point, need unlocking system in place before any more - started setting up kitchen inventory system - currently saves any items sent to pantry during mg cycle, at end of mg final results 20/01/2019 - 1h /57.5 - set up options menu - needs arrow and option icons, and submenus for each option 18/01/2019 - 3.5h /56.5 - finished doors mg - set up office menu - needs sound test submenu, cheats submenu, random objects, back button - set up trophy & stats menu - needs trophies submenu 16/01/2019 - 3.5h /53 - can progress from final results screen to strip menu - basic game cycle complete - designed strip menus - started working on doors mg - can currently choose a door, results of the round are shown, next round is set up 15/01/2019 - 1h /49.5 - for infinite mode, option at end of shop to play on or quit - display players' total money in mg results screen - fixed stats that weren't working properly 14/01/2019 - 2h /48.5 - final results screen - can progress from final shop of final round to final results screen - overworld mm face placeholders - chosen face in wardrobe will reflect in overworld if applied (only facing down) 13/01/2019 - 4h /46.5 - working on shop item menus - can purchase items and choose to consume/send to pantry (no effect yet) - can progress from shop to next mg title card, start of next round - updated sfx script system - designed final results screen 12/01/2019 - 2.5h /42.5 - placeholder graphics for food items - food item list - started working on shop system - all shop item layouts have been set up 11/01/2019 - 4.5h /40 - working on mini game cycle - can progress from mg to mg results, to next mg title card - mg results shows money earnt per player and if you played excellently - playing a round of 5 mgs will progress you to the shop - finished coin guzzling slots mg - added fade fx scripts - planning - food item list 10/01/2019 - 3h /35.5 - working on mini game cycle - can run through game type title card & mg title card, to beginning of mg - started working on coin guzzling slots mg 08/01/2019 - 1.5h /32.5 - choose number of rounds for party game, quick menu - started on options quick menu 07/01/2019 - 1h /31 - transition designed (melting wall effect) 05/01/2019 - 1.5h /30 - allow player to change their mm's clothes in wardrobe - planning 04/01/2019 - 6h /28.5 - mm scaling system with relative movement speed - started on customisation/clothing system - face and body (and therefore hat and pants too) work - set up sprites for wardrobe version of all clothes - started on in-game sprite changing based on wardrobe sprite setting - wardrobe char displays set clothes for each player 03/01/2019 - 1.5h /22.5 - set end of week goals for all of january - solidified new movement/collision system for 4-dir and axis movement - correct sprite ani/facing 02/01/2019 - 5h /21 - menu title letters - shudder, turn & twist fx - strip buildings now have twist fx - basic warping between rooms - each strip shop now warps to their respective menu room - updated input checking - can return to strip from menus - started on main menu game type selection - experimenting with new movement/collision system 30/12/2018 - 3.5h /16 - player connect screen allows any player to press start to go to strip once connected - device button input for gp and kb - planning 29/12/2018 - 2h /12.5 - placeholder graphics switching for objects - placeholder graphics switching for tiles - mm hand appears when device connected, depending on which player slot is connected - player can't press start if device is not connected yet - currently works, but gp can't press start if a keyboard has been connected before the gp - each player can separately control their mm 28/12/2018 - 6.5h /10.5 - controller input - strip placeholder graphics - checking if start pressed script - sfx pitch randomizing script - movement with gp and kb - basic strip building text hover 22/12/2018 - 1h /4 - controller input 13-28/12/2018 - ~3h /3 - planning

magicdweedoo

copyright (c) magicdweedoo 2019